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Good thing you can turn him off.Īnother noteworthy achievement is the game’s presentation. The knowledge he provides is only occasionally helpful, and his “too cool” demeanor was eye-roll inducing. Speaking of action, there should be a lawsuit against “extreme” announcers such as Burnout 3‘s Striker. The sound effects pop from the speakers, with every fender-bender, friction of metal on metal and the engine roar plop you in the thick of the action. It is an improvement over the synthetic cheese-rock and techno of the previous games (although it still lingers on the start screen). Too bad that most of the newer groups sound similar, leading to a pop-rock blandness that sedates rather than energizes. Everything from the Ramones to Yellowcard is open game and provides some entertainment. The most noticeable inclusion is undoubtedly the “EA Trax” soundtrack- a hodgepodge of scrappy bands and rock greats. In the audio department, Burnout 3 benefits most from EA’s purchase. Imagine the surprise of colliding with a fencepost that pops out of nowhere or a yellow taxi blending with the guide arrows (and the cursing afterwards). One problem with the remarkable visuals is that while everything is so detailed, certain objects blend into the background. With all the spastic action onscreen, it’s amazing that the game’s frame rate stays rock-solid (except in Team Crush mode and, oddly enough, in the menu screens). Car damage looks realistic, and pieces of metal flying off crumbling racers are equally impressive.
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The car models leave a little to be desired- one coupe looks like a Subaru Impreza with the rear doors magically erased- but look sharper than the candy-coated vehicles of the past games. The sensation of speed- and burring graphical touches- is remarkable most other games can’t touch it in this department. Little details tucked away like realistic lighting effects-especially the insane sparks and explosions- and shadows only enhance to overall visual punch. The photo-realistic backdrops will make you swear that you’re tearing up highways, battling along scenic mountainsides and power sliding through picturesque forests. The graphics of Burnout 3 took a giant leap forward in technical prowess- not to say that the previous two were slouches. One thing that isn’t a source of embarrassment is the spectacular visuals. I mean, look at the character development of the female protagonist of Spy Hunter 2. I guess I’m a sucker for knowing the face behind the racecar, but it’s nothing to complain about. There is the anonymous racer travels the globe, racking up cars and accolades angle, but it feels a little impersonal. There’s no real story to speak of in Burnout 3. Not to say that it doesn’t have its faults, but you can see past those when there’s so much to love, right? The breathtaking graphics, licensed soundtrack, and deep game play all speak volumes of a big budget. EA’s limitless coffers seemed to be that extra spark Criterion needed, crafting an utter masterpiece of arcade racing. And with Burnout 3– the inevitable sequel- it appears that the catalyst was being acquired by Electronic Arts. But there was a spark missing, almost as if the developers were holding something back. It was arcade racing, but with an edge- leaner and meaner than the point A-to-point B racers of old. Despite a few flaws the game had enormous potential, as did its fantastic sequel.
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Almost like a love letter delivered in secret, they snuck an arcade racer onto store shelves called Burnout. Heartbroken, I tried to fill the void with the usual vices: food, Smirnoff Triple Black, Crusin’ USA on N64? nothing medicated my wounds, and one had me kissing porcelain (guess which one?).īut little did I know that developer Criterion was feeling my pain. But Namco tried to mature and modernize the series, neutering its fun factor in the process. The great graphics, tight controls, stunning techno soundtrack and drifting madness were pure bliss.
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Recalling the giddy thrill of no-limits, physics-be-damned joyrides such as Outrun, Pole Position and Race Drivin’, Namco’s Ridge Racer series was a stunning import to the console scene. And that gray contraption housed some of the finest arcade racers since the glory days of the arcades (you remember those, right?).
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Back then, there was no PS1 or PS2 - just some thing called a PlayStation. It has been nearly a whole system generation since I could say I was emotionally complete. For a few years now, there has been a hole in my gaming heart that has gone unfulfilled.